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Esports - Minor

The Esports minor is designed to introduce students to the esports industry, as well as prepare them to assume service and leadership roles within the industry. Through innovation, research, knowledge dissemination and the enhancement of educational and practical opportunities, this interdisciplinary program affords students the opportunity to enroll in a variety of courses across disciplines to procure knowledge and acquire practical skills pertaining to esports.

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Minor in Esports

Â鶹ÊÓƵ’s Minor in Esports allows students to enhance their education with specialized knowledge in esports studies. This minor provides additional career prospects in the esports sector.

Program Information for Esports - Minor

Learning Outcomes

Program Learning Outcomes

Graduates of this program will be able to:

  1. Demonstrate understanding of the various components of an esport competition.
  2. Demonstrate an understanding of the diverse nature and participants in the esport industry.
  3. Demonstrate an understanding of esports in our culture.
  4. Understand the impact of esports on human health and behavior.
Admissions for Esports - Minor

Admission Requirements

Admission to a minor is open to students declared in a bachelor’s degree, the A.A.B. or A.A.S. degree or the A.T.S. degree (not Individualized Program major). Students declared only in the A.A. or A.S. degree or the A.T.S. degree in Individualized Program may not declare a minor. Students may not pursue a minor and a major in the same discipline.

To declare this minor, students must have attempted a minimum 12 credit hours at Â鶹ÊÓƵ and earned a minimum 2.50 overall Â鶹ÊÓƵ GPA. Students who have not attempted 12 credit hours at Â鶹ÊÓƵ will be evaluated for admission based on their high school GPA for new students or transfer GPA for transfer students. Transfer students who have not attempted 12 credit hours of college-level coursework at Â鶹ÊÓƵ and/or other institutions will be evaluated based on both their high school GPA and college GPA.

Coursework

Program Requirements

Minor Requirements
AGD 23020GAMING AND CULTURE 3
EXSC 34000EXERCISE SCIENCE FOR ESPORTS 3
SPAD 45022EVENT PLANNING AND PRODUCTION 13
SPAD 45034ESPORT MANAGEMENT 3
Minor Electives, choose from the following:9
AGD 33010
COMPETITIVE GAMING
CS 13001
COMPUTER SCIENCE I: PROGRAMMING AND PROBLEM SOLVING
CS 13011
CS 13012
COMPUTER SCIENCE IA: PROCEDURAL PROGRAMMING
and COMPUTER SCIENCE IB: OBJECT ORIENTED PROGRAMMING
CS 38101
INTRODUCTION TO GAME PROGRAMMING
CS 48102
GAME DEVELOPMENT PRACTICUM (ELR) (WIC)
or SPAD 35092
PRACTICUM II IN SPORT ADMINISTRATION (ELR)
EMAT 10010
INTRODUCTION TO EMERGING MEDIA AND TECHNOLOGY
EMAT 10310
MY STORY ON THE WEB
EMAT 33310
HUMAN-COMPUTER INTERACTION
ENGR 23010
COMPUTER HARDWARE
ENGR 26305
ENGR 26306
NETWORKING I
and NETWORKING I LABORATORY
EXSC 45022
EXERCISE LEADERSHIP
EXSC 45023
PROFESSIONAL CERTIFICATE PREPARATION
IT 11005
INTRODUCTION TO OPERATING SYSTEMS AND NETWORKING TECHNOLOGY
IT 11009
COMPUTER ASSEMBLY AND CONFIGURATION
IT 21002
NETWORK SETUP AND CONFIGURATION
MDJ 21008
SOCIAL MEDIA STRATEGIES
MDJ 28001
PRINCIPLES OF PUBLIC RELATIONS
SPAD 35025
FACILITY MANAGEMENT
SPAD 45023
SPORT MARKETING
SPAD 45026
SPORT AND THE MEDIA
SPAD 45027
PUBLIC RELATIONS AND PROMOTION IN SPORT
UXD 20001
INTRODUCTION TO USER EXPERIENCE DESIGN
Minimum Total Credit Hours:21
1

With permission, MKTG 25010 may be waived as prerequisite for SPAD 45022.

Progression Requirements

  • Minimum 2.50 in the minor courses.

Graduation Requirements

Minimum Minor GPA Minimum Overall GPA
2.500 2.000
  • Minimum 6 credit hours in the minor must be upper-division coursework (30000 and 40000 level).
  • Minimum 6 credit hours in the minor must be outside of the course requirements for any major or other minor the student is pursuing.
  • Minimum 50 percent of the total credit hours for the minor must be taken at Â鶹ÊÓƵ (in residence).
Program Delivery
  • Delivery:
    • In person
  • Location:
    • Kent Campus.